SkinnedMesh的组合
CRE:为一个骨骼新增蒙皮网格网格,可以使用自定义的组合脚本。
组合器脚本示例
public class MeshCombiner : MonoBehaviour
{
public SkinnedMeshRenderer defaultSkinnedMesh;
public void Combine()
{
if(this.defaultSkinnedMesh != null)
{
foreach (var smr in this.GetComponentsInChildren<SkinnedMeshRenderer>())
{
if (smr != null)
{
smr.bones = this.defaultSkinnedMesh.bones;
smr.localBounds = this.defaultSkinnedMesh.localBounds;
}
}
}
else
{
Debug.Log("没有设置默认参考皮肤!");
}
}
}
#if UNITY_EDITOR
[UnityEditor.CustomEditor(typeof(MeshCombiner))]
public class CustomMeshCombiner: UnityEditor.Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Combine(only active smr)"))
{
(this.target as MeshCombiner).Combine();
}
}
}
#endif
(END)