Lit着色器解析
Properties
{
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
[MainTexture] _BaseMap("Albedo", 2D) = "white"{}
[MainColor] _BaseColor("Color", Color) = (1,1,1,1)
}
参考资料
《Unity Universal RP内置Shader解析》- Tang FuXing
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