zhouqijie

Lit着色器解析

Properties
{
    [HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0  
    [MainTexture] _BaseMap("Albedo" 2D) = "white"{}
    [MainColor] _BaseColor("Color", Color) = (1,1,1,1)  
}

参考资料

《Unity Universal RP内置Shader解析》- Tang FuXing

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